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37 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Finishing the Lighting and Final Touches for Rendering.mp4 104.99 MB
03 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Determining Our Needs for Texture Sheet.mp4 53.18 MB
04 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up Our Texture Sheet.mp4 39.66 MB
05 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Working on Our Texture Sheet.mp4 41.97 MB
06 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Completing Our Texture Sheet.mp4 54.17 MB
07 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Learning the Basics of Normal Map Creation.mp4 25.70 MB
08 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making Our Normal Maps.mp4 34.15 MB
09 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Detailing Our Sections.mp4 39.26 MB
10 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating a 2D Plane and Detaching Our Modular Pieces.mp4 48.52 MB
11 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up a Reference Photo in 3ds Max.mp4 60.59 MB
12 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating a 2D Paper Model.mp4 55.89 MB
13 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Using the Snap Tool.mp4 36.61 MB
14 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Top 3D Building Geometry.mp4 36.95 MB
15 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Right Side 3D Geometry.mp4 51.63 MB
16 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Modeling the Columns.mp4 22.59 MB
17 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Middle of the Building.mp4 46.75 MB
18 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Left Side 3D Geometry.mp4 42.75 MB
19 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Material ID Mask in Photoshop.mp4 75.26 MB
20 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Previewing the Normals and Material ID in Marmoset Toolbag.mp4 39.53 MB
21 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Importing the Normal Map and the Material ID Map.mp4 77.74 MB
22 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the PBS Textures in Quixel's DDO.mp4 58.30 MB
23 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating All Our Materials.mp4 53.09 MB
24 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up Our Masks for All Materials.mp4 31.95 MB
25 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Concrete Texture in DDO.mp4 51.10 MB
26 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Brass, Copper, and Bronze Textures.mp4 68.83 MB
27 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Windows Texture.mp4 41.56 MB
28 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Adjusting All the Textures in DDO.mp4 38.13 MB
29 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Importing Our Model into Marmoset Toolbag.mp4 63.23 MB
30 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making More Changes to the Geometry.mp4 54.73 MB
31 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Changes to the Pillar Geometry.mp4 69.28 MB
32 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Sidewalk Geometry and the Flag Poles.mp4 74.94 MB
33 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Exporting Our Building to Preview It in Marmoset Toolbag.mp4 59.49 MB
34 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Tweaking Our Textures.mp4 31.09 MB
35 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Creating the Lighting in Marmoset Toolbag.mp4 77.03 MB
36 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Modifying Our Textures to Add More Detail.mp4 59.03 MB
02 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Setting up the Full Building Reference.mp4 68.30 MB
38 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Adjusting the Diffuse Map for a Different Lighting Setup.mp4 52.52 MB
39 - Modeling and Texturing a Next-gen Building for Games in 3ds Max - Making a Rainy Scene and Changing the Lighting.mp4 74.60 MB
GFXDomain.NET.txt 447.00 B
iNFO.url 120.00 B
modeling-texturing-next-gen-building-games-3ds-max-2445.zip 22.04 MB
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